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Mini-game Design

abagamesSkillGame design16

Turn a game idea into implementable rules, controls and scoring.

The Agent identifies the player’s recurring decisions, then designs controls, hazards, scoring and difficulty progression. It checks whether idling, holding or mashing could dominate and expresses design claims as verifiable rules. Best suited to compact games and one-button prototypes.

Example task

Design a one-button fishing game. Explain press, hold and release, and why holding indefinitely cannot earn the highest score.

Upstream project ↗
View or edit installation request

Send the request to your Agent. It includes the original source, installation scope and a verification task.

Sources & verification
Publisher casesAuthor’s published games and workflow ↗

The author identifies this repository as games made with the skill suite, with playable games and implementation records. This is suite-level author evidence. Current Skill source was reviewed; this site has not rerun each Skill or independently scored effectiveness.

Source revision
8b044b32b205
License
MIT
Repository stars
16