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Gameplay Balance

abagamesSkillGame design16

Compare play strategies with telemetry to diagnose balance problems.

The Agent compares simple and exploratory strategies under matching seeds and conditions, then investigates deaths, spawns, scoring and input logs. Intended for tuning a runnable prototype; missing simulation or telemetry must be added before conclusions are drawn.

Example task

Compare idle, continuous-click and timed-click play in this prototype. Diagnose scores and deaths, propose rule changes and rerun with the same seeds.

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Sources & verification
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The author identifies this repository as games made with the skill suite, with playable games and implementation records. This is suite-level author evidence. Current Skill source was reviewed; this site has not rerun each Skill or independently scored effectiveness.

Source revision
8b044b32b205
License
MIT
Repository stars
16